Hwarang - Hwarang date back to a society of courageous young warriors founded in the dawn of Monato Esprit. These “flower youths” swore to use their strength for the good of all Archons. With the invasion of nightmares, their training has become more vital than ever. Hwarang love to wade into melee combat. They inflict heavy damage with massive two-handed swords and boast an arsenal of damage-dealing skills. Hwarang fight fearlessly on the front lines, so they rely on heavy armor to protect against the claws and thorns of nightmares.

Templar - The holy order of the Templars is forever linked with the temples that we guard. When the Clerics built these bastions of creative energy, a holy order of champions formed to protect them. The Templars now stand before any dark force that would seek to extinguish the temples’ light. We specialize in defense and have many protection skills that make us nearly impossible to injure. No matter what the nightmares throw at Templars, we will keep on fighting. To augment our abilities, we wear heavy armor and shields, which provide an extra layer of defense.

Mage - The Mages were founded by a brilliant scholar who unlocked the secrets of the four elements and learned to wield them like a tool. Many students have learned this dangerous art to enrich Monato Esprit and protect it from harm. Mages wield immense magic power. They are the "heavy artillery" of Monato Esprit, hurling a variety of destructive spells at opponents from a distance. Their favorite position is in the back of the group, where they can safely cast spells over the heads of the fighters. With only light armor and a staff to protect them, smart Mages avoid close encounters with nightmares.

Cleric - The Cleric class is almost as old as Monato Esprit itself. Clerics helped the Demiurge and his Twelve Angels bind together the new world with crystals and holy energy. To this day, they use their powers to heal whatever damage befalls the dreamworld and its people. Clerics tend to work well in groups. With powers that heal and strengthen their fellow Archons, Clerics are always in high demand as traveling companions. Their best position is right in the center of the group, where they can safely cast their enchantments on all party members. They wield wands as weapons and wear light armor, however, so they shy away from the thick of combat.

Harlequin - The origin of the Harlequins is muddled by jokes and half-truths, but all agree that these free-spirited rascals have roamed Monato Esprit since the early days. Their showmanship and daring have become unlikely weapons in the fight against the Nightmares. Combat for Harlequins is all about speed and grace rather than vulgar power. They use their minds as much as their bodies to defeat the nightmares. These clowns might not look very tough, but after one fight you'll be reminded that the strongest cards in the deck are Jokers!

Sheriff - From the rough outlands surrounding Monato Esprit’s fine cities comes a special group of lawmen to keep order in the most wild and unprotected regions. They bring new and powerful weapons to bear whenever the Nightmares cause trouble. A volley from their famous firearms can level just about any foe. Their special talents are always helpful in a pinch, so they have an easy time rounding up an old-fashioned posse to go hunt nightmares.

Story

   Monato Esprit is a magical world beyond our own, where the hopes and dreams of the innocent have created a paradise of imagination. Powered by the healing energy of the Basileus Crystal, the land is pure and beautiful. Each night, the Crystal draws on the radiance of moonlight to usher a select few dreamers into the world, where they receive wings and become Archons. For many years, the Archons maintained Monato Esprit, building marvelous cities and ruling the realm in peace. That is, until the nightmares began. A covetous and evil entity has descended upon the world, bent on warping the dreams of Monato Esprit into nightmares. Few recognized the danger until the evil had infected the Baslieus Crystal itself. As darkness descended on the once-bright Crystal, the peaceful world of Monato Esprit became tainted. Violent creatures sprang to life as Archons struggled to stand against the spread of corruption. The peaceful dreamworld maintained by the Archons descended into war and strife.

    As more and more territory fell under the sway of Nightmares, the future of Monato Esprit seemed lost. The Great Architect who first built the Basileus Crystal, Demiurge, wept to see his creation poised on the brink of destruction. In desperation, he shattered the Basileus Crystal into Shards, hoping to isolate the pure regions of Monato Esprit and slow the spread of evil. Demiurge bought the Archons time to rebuild, but small Shards of Nightmares were still scattered across the dreamworld, But Monato Esprit is not yet lost. With each passing day, new Archons arrive to aide in the struggle against the nightmares. They journey across the dreamworld, fighting evil wherever they find it and spreading the light of the Crystal wherever they go. The fate of Monato Esprit rests on the adventures of these brave young Archons.